Dungeons 1.17,1.16.4, 1.15.2, and 1.14.4 is a dungeon exploration map inspired by games like entering The Gungeon or The Binding of Isaac.
The map features over 103 new items, including weapons, spell wands, and armor pieces. The map also contains seventeen new types of enemies, five bosses, two levels and twenty-four rooms or rooms.
Our game will start on the floor, or level, number one. If you defeat the boss on level one, you can access level two of the dungeon. All items with us at level one will remain at level two. The map features a random terrain generation, randomly generating all rooms, enemies and reward items.
Custom features (currently)
– 146 items (152 if counting variations)
– 4 sets
– 19 enemies (+4 Community Builders)
– 5 boss
– 2 floors
– 31 rooms
– 1 trap
– A bunch of mechanics (stats, custom enchantments, abilities, spells, …)
– Permanent progression (shop), that can be turned on or off
– Custom boss/enemies attacks
– Textures & models
– Floor generation
– Multiplayer Compatible (should)
– Separate data packs
– Easier to grab features and make “mods”
– Easier to update and test.
How to update the map while keeping my game progress?
You simply need to replace the data packs folder and the resources.zip file of your old version map with the ones found in the new version.
Resource pack?
– If you are playing it in singleplayer, you don’t need to use the resource pack (it’s included inside the world file)
– If you are using it for multiplayer, each player will need to have the resource pack installed
Playing in a server?
– Have spawn animals turned on.
– Have commands turned on.
GAMEPLAY:
Generation
- To generate a new floor, press the [ Generate ] selector left from here.
- All the rooms, enemies and loot are randomly generated.
- Once it’s generated, stand in the warp zone (middle of the room).
How a run works
- You start at floor one.
- Defeating the floor boss allows you to go to the next floor.
- The items obtained in one floor are kept in the next ones.
- Dying ends the run.
Rules
- Do not use glitches, mods or cheats.
- Do not remove the shield of the offhand.
- It’s prohibited to have multiple shields.
- Items can’t be out of your inventory when in the lobby.
- Have fun.
MECHANICS
!!! Reading this can spoil the game and make it less fun to play. !!!!
!!! Some things explained can be learned by playing the game. !!!!
Only read the if you want to know the quirks of the game or are a developer.
Rooms
- Rooms randomly chosen from a pool of structure files.
- Two armories are generated and one boos room. The rest are battle ones.
- The boss is generated at the end of the longest room path.
- Upon entering an uncompleted room the gates close until the players have completed it.
- Upon entering an uncompleted room all players are moved to the one that entered.
- Enemies spawning places are determined by the rooms.
- Some spawning places are prefilled other are randomly filled.
- Some spawning places are randomly removed from the room.
Armory
- Four items will be randomly placed in an armory.
- You can get two items, one offensive and one defensive.
- Offensively you can choose between a sword or a wand.
- Defensively you can choose between a passive or a piece of armor.
- The holder can be also mimics, summoning one after picking up the item.
Falling into the void
- You take 3 hp of damage and reaper at the center of the room.
- Mobs instantly die and items are forever lost.
Items
- Items have ranks (S, A, B, C, D).
- Represented by diamond, gold, iron, chainmail & leather in armories.
- Passive stats (hp, dmg, speed) are all showed on the shield.
- There are five types of items: swords, wands, armor, passives and shards
- Items can have custom mechanics/enchantments
Mana
- Spells cost mana.
- Can gain mana capacity and regen speed.
Kills
- Some passives are triggered upon kill.
- Some passives are triggered upon max kill capacity.
- Can reduce max kill capacity so to trigger passives faster.
Luck
- Determines whether you get an extra drop or not after completing a room.
– Also afects the rang of the armory items.
- Luck can be gained and lost.
Curse
- Can be gained or removed.
- Determines the % of a cursed enemy of spawning.
- Cursed enemies have better stats.
Player attributes
- Hp, dmg, movement speed, armor, attack speed, … can be modified via items.
Boss
- Has more health than enemies.
- Has custom attacks.
- If beaten without taking more than 1 hit, get a boss medallion.
GAME STATE
!!! Recommended to not read this part. !!!
!!! Only do if you want to know the progress of the game or are a developer. !!!
Game part
|
Progress
|
Comments
|
Lobby & lobby core |
100 %
|
|
Generation Core |
100 %
|
|
Game Core |
100 %
|
|
Mechanics |
100 %
|
|
Passives |
100 %
|
– Need better textures or models |
Enemies |
60 %
|
|
Bosses |
60 %
|
|
Floors |
60 %
|
– Floor 1 & 2 done |
Weapons |
100 %
|
|
Wands |
100 %
|
|
Armor |
100 %
|
|
Tutorial |
100 %
|
|
Items guide |
100 %
|
|
Texturepack |
80 %
|
– Need better textures or models |
FAQ:
Where do I find the saved map in Minecraft?
You then find the saves folder in the .minecraft folder and open it Then you drag the downloaded map (hint: if you downloaded a .zip or rar extract the file on windows or unzip it on mac so that you only get the folder. This is very important because the map will only show up if its in the folder version)
Are you on a Mac or Linux? If so, the save file location will be different.
Mac Save Files: Stored in ~/Library/Application Support/minecraft ( “~” = username)
Linux Save Files: Stored in – to be added – (enter locate .minecraft into shell and you should find them)
How do you make a map in Minecraft?
If you created a realm using the “flat” type, you don’t need a map. They’re only 256 x 256 blocks, meaning you’ll likely never stray too far from home or fall off the edge. Maps are best suited for infinite terrains, with five specific sizes you can create to track anywhere from small to insanely huge distances. 5 steps to make minecraft map:
1.Determine your map
2.Create your map
3.Fill your map
4.Enlarge your map
5.Copy your map
Dungeons Map Installation Guides:
- Download Dungeons Map file from the link(s) below/above and then extract the map
- Go to Start menu
Type: %appdata%/.minecraft
Press Enter to Run %appdata%/.minecraft
- Search for minecraft/saves folder
If Saves folder does not exist, create one
- Put Dungeons Map file into the saves folder
- Start your Minecraft with this map
- Enjoy!
Download Dungeons Map for Minecraft 1.17, 1.16.4, 1.15.2 and 1.14.4
Author and Credit: mattcarter11