XNet Mod 1.16.5,1.16.4,1.15.2 and 1.12.2 is a mod that will allow us to manufacture objects designed to facilitate logistics in Minecraft, allowing us to create systems capable of transferring data, energy, liquids, fluids, blocks and objects instantly between blocks that have inventories of their own. In addition, you can set filters for a certain what should be transported and not and set priorities when transferring any element. Instant logistics systems, with filtering system and priorities.
– Fixed the recipe for the connector upgrade
The mod will allow us to manufacture pipes or cables, connect inventories and controllers, and manage the logistics systems that we have created. Each of these cables, or lines, has a maximum range of 12000 blocks, so within this range, you can move all kinds of elements without any delay time.
This mod is in the beta update phase, so it can still contain bugs or bugs. We will be publishing their respective updates in this same article.
How to install XNet Mod 1.16.5, 1.15.2, 1.14.4, and 1.13.2
- Make sure you have Minecraft Forge , RFTools Base Mod, McJtyLib and CompatLayer.
- Download XNet Mod from link(s) below/above
- On PC Windows, Go to the Start menu
Press Enter to Run %appdata%/.minecraft
- On macOS open finder, hold down ALT, and click Go then Library in the top menu bar. Open the folder Application Support and look for Minecraft.
- Go to minecraft/mods folder
If the Mods folder does not exist, create one
- Paste the downloaded “RFTools Base Mod” file into the .minecraft/mods folder
- Paste the downloaded “McJtyLib” file into the .minecraft/mods folder
- Paste the downloaded “CompatLayer” file into the .minecraft/mods folde
- Paste the downloaded mod file into the .minecraft/mods folder
- Now we can enjoy the automatic opening of doors!
At the core of this mod is a network. A network is basically a single section of connected cables connected (via connectors) to various blocks (chests, machines, …) and one controller. The controller is the block that does the actual work for that network.
Every network can have 8 channels maximum. Every channel has a type (energy, item, fluid, logic, …) that you can configure in the controller. Depending on the type of a channel and the machines that are connected to that channel various things can happen.
You use connectors to connect machines to your network. Through that connector various channels (even with different types) can do their thing. Normal connectors only allow access through the side from which you are placing the connector. i.e. for a vanilla furnace that would mean that with a normal connector you can only get the melted result by placing a connector at the bottom of the furnace. Using advanced connectors you can overcome that limitation and access the down side of a furnace from any other side. Advanced connectors have other advantages. They allow higher speeds for item and fluid transfer (10 ticks minimum per operation as opposed to 20) and can store more RF (which means they can also transfer more RF).
One warning: an advanced energy connector can still not extract energy from another side. The reason for this is that it is actually the generator/producer itself that pushes energy and it will not do that through that other side. Insertion of energy to another side does work however.
Cables and Colors
Cables (and connectors) can have four different colors. These are used to be able to distinguish multiple distinct networks adjacent to each others (to prevent the cables from connecting). A controller will adapt its color to the first colored cable it can find around it and then remember that (unless that color is totally removed).
The logic channel is special. First one has to know that every network has seven colors (don’t confuse these with cable colors) which is either enabled or disabled. By default all colors are disabled. Every connector (in the controller GUI) can be configured to be active only when a number (up to four) colors are active. Using a logic channel and sensors you can (based on various conditions) enable colors. For example, you can have one sensor detecting how much RF is left in a machine. And if that number goes below 1000 enable ‘red’. Then another sensor can detect if there is enough coal in a chest and if true enable ‘green’. Then you can have an item channel transporting coal to a coal generator but only when both ‘red’ and ‘green’ are enabled. So that means: only enable the coal generator is power is low and there is enough coal. Sensors themselves can also be enabled/disabled based on colors.
If you want to go beyond the 8 channel limit or you want to connect multiple distinct networks you can make a ‘routing network’ using routers. A single router is already sufficient to connect up to six (six sides of the router) channels but using routing cables and routing connectors you can also make a routing network out of routers. Note that on a single routing network you can only have 32 published channels.
Inside the GUI of the controller you can give a channel a name. This name isn’t used anywhere except with the router that is directly attached to this network though a connector. Only channels that have a name will be visible locally in the routing GUI.
Every named channel can be published on a routing network (or with a router). This has to be done in the routing GUI by giving it a published name. The published name is the name with which that channel will be known on the routing network. Note that types are also considered. You have a a published channel called ‘foo’ for items and another published channel called ‘foo’ for fluids on the same network but they will not interact and only count as one channel for the channel limit.
Item and Fluid Transfer
One thing to note is that item and fluid transfer is always immediate. There are never items or fluids ‘inside’ the network. If there is no room for items or fluids to go too in a network then they will not leave their destination.
Power transfer works differently. Since RF and Forge Energy are ‘push’ systems (i.e. a powercell or generator pushes energy to adjacent machines) the connector needs to have an internal RF storage. The advanced connector can store more then the normal connector which means it can also transfer more. When you have an energy channel distributing energy to various machines then the power first has to go to the connector (pushed by the generator) and then it can be transfered to all machines that need it.
The controller needs power to do this. There are basically three power consumption areas:
- Constant powerdrain: this is by default set to 0
- Constant powerdrain per active channel: this is by default set to 1
- Powerdrain per operation: this is by default set to 2
Which is the latest version of Minecraft Forge?
The latest version of Minecraft Forge is 1.16.5. The latest recommended version of Minecraft Forge is 1.15.2; Minecraft Forge (Modding API) is heavily installed at versions 1.15.2,1.12.2. Some mods require a specific version of Minecraft Forge. New version of Minecraft Forge 1.16.5 has less testing, and many mods do not support it.
How do you download Minecraft Forge?
First, head to Minecraft forge and download the program. You want to make sure that you download the version of Forge that corresponds to the version of Minecraft you have, Select the Minecraft Forge menu on the right side of this website.
Do you have to have Minecraft to use forge?
Yes, Make sure you have Minecraft installed.Minecraft Forge only works for Minecraft: Java Edition. Minecraft for PC, XBox One and PS4 cannot be modded.
Is modding Minecraft illegal?
No, modding Minecraft is not illegal.
Minecraft Forge(Modding API) Installation Guide
5 steps to successfully install Forge Minecraft
1. Access and Download select Minecraft forge version, then download the installer.
2. Requires installing Java on a computer. Open the .jar file you just downloaded, make sure ‘Install Client’ is selected, and click the OK button.
3. Run Minecraft and select the Forge profile, then click Play.
4. Select the Minecraft Forge menu on the left and the Mods button below Multiplayer.
5. Successfully, you can enjoy the mod just installed.