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Spartan Weaponry Mod

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Spartan Weaponry 1.16.5, 1.15.2, 1.14.4, and 1.12.2 focuses on offering players a good amount of new weapons. Some of these weapons are designed to have more variety in the melee, while others will allow us new options for those combats where we can carry out ranged attacks. Wide variety of melee weapons and ranged attacks.

In addition to making weapons from predetermined materials, if you have any mods that add new mineral resources, you can also make weapon sets from bronze, silver, copper, tin, platinum, lead, nickel, invar, and electrum.

With this installed mod, you can manufacture new variants of swords, wires, sabers, weapons, daggers, spears, knives, throwing axes, longbows, crossbows, and war hammers, katanas, stones, bars, tomahawks, boomers, guys decks.

Spartan Weaponry Mod

This mod is in the beta update phase, so it can still contain bugs or bugs. We will be publishing their respective updates in this same article.

Merry Christmas! Version “2.1.0 beta” is out now for Minecraft 1.16.4!

Place the config file in the config folder in your mod instance, overwriting the old one to change them back.

Weapons Galore! A whole new arsenal of weaponry made for Minecraft. Inspired by Balkon’s WeaponMod, it adds new versions of weapons from that mod, as well expanding the arsenal with a bunch of original weapons, including a variety of swords, polearms, blunt and ranged weapons.

Features:

Bladed Weapons: Dagger, Longsword, Greatsword, Katana, Saber & Rapier.
Blunt Weapons: Club, Hammer, Warhammer & Caestus (Greek-Roman leather knuckles).
Polearm Weapons: Spear, Halberd, Pike & Lance.
Ranged Weapons: Longbow, Crossbow, Throwing Knife, Throwing Axe & Javelin.

What it has so far:

Basic Materials

To craft any weapon in the mod, you will need to make either a Handle or a Pole.

Recipes in spoiler tag below.

Handles can be crafted individually with a piece of string or 4 at a time using either leather or wool

Handles can be crafted individually with a piece of string or 4 at a time using either leather or wool

    

The Leather in the above recipe can be substituted for Wool of any colour.

Poles can be crafted in a similar way.

    

And of course, the Wool in the Pole recipe can be substituted for Leather.

Additionally, you can craft Explosive Charges, which are used in Explosive Arrows and Dynamite.

Bladed Weapons:

Dagger

Fast attack speed, but low damage. Can be thrown at foes in a pinch.

Properties: Throwable

        

Stronger damage, but slightly slower attack speed.

Properties: Two-Handed I & Sweep I

        

High damage, extended reach and deals full damage to multiple foes. Unwieldy and slightly slow attack speed.

Properties: Reach I, Sweep III & Two-Handed II

       

Faster attack speed, but deals fairly low damage. Does more damage to foes without chest armour.

Properties: Chest Damage Bonus & Two-Handed I

      

Slightly faster attack speed, but deals slightly low damage. Does more damage to foes without chest armour.

Properties: Chest Damage Bonus, Damage Absorption & Sweep I

        

Significantly faster attack speed, but deals quite low damage. Does significantly more damage to foes without any armour.

Properties: Unarmored Damage Bonus & Damage Absorption

        

Low damage but very cheap to craft. Now available in other materials!

Properties: Sweep II & Reach I

        

Average damage for wood, though slightly slow. Can be crafted without the need of a crafting table. Can be upgraded to a Studded Club, for better damage.

Properties: Nauseous Blow

        

    

High Damage, but very slow to use. Can knock foes back further away.

Properties: Enhanced Knockback & Nauseous Blow

        

Average damage, but quite slow attack speed. Has 50% armour piercing damage.

Properties: Armour Piercing & Two-Handed I

        

Very fast attack speed, but also very low attack damage. Can be upgraded to the Studded Cestus for increased damage.

Properties: Quick Strike

    

Slightly slow attack speed and slightly low damage, but the attack can hit foes from further away.

Properties: Reach I

        

High Damage, but quite slow attack speed. Has extended reach and can breach the foe’s shield.

Properties: Shield Breach, Reach I & Two-Handed II

        

Slightly low attack damage and slightly slow attack speed. Has a longer reach than other polearms, such as the Spear.

Properties: Reach II & Two-Handed I

        

Average damage, but quite slow attack speed. Does extra damage when the user is riding a mob or entity like a Horse.

Properties: Reach I, Damage Bonus & Sweep I

 1.12.2 Recipe                                                     1.14.4+ Recipe

1.12.2 Recipe1.14.4+ Recipe

An upgraded version of the vanilla Minecraft Bow. Has extra range and damage, but takes a bit longer to draw fully.

        

A ranged weapon with does significant damage, and has a better range than a Longbow. Needs to be loaded before every shot.

Uses Bolts as ammo. Bolts come in Iron or Diamond variants. Bolts can also be tipped like Arrows can, as well as having Glowstone applied to them to make Spectral Bolts.

                                                           1.12.2 Recipe                                                          1.14.4+ Recipe

        1.12.2 Recipes1.14.4+ Recipes

 

Bolt Recipes:
        

Throwing weapon which has average range and damage. Not recommended to use for melee fights. Now stackable up to 16! [1.14.4 only]

Properties: Throwable & Damage Bonus (thrown)

        

Throwing weapon which has lower range but higher damage. Not recommended to use for melee fights. Now stackable up to 8! [1.14.4 only]

Properties: Throwable & Damage Bonus (thrown)

        

Throwing weapon which has a long range and decent damage. Not recommended to use for melee fights. Now stackable up to 4! [1.14.4 only]

Properties: Throwable & Damage Bonus (thrown)

        

New Weapons from beta-1.2.0:

Throwing weapon that returns to the thrower, regardless of if it encounters an obstacle. Now bounces off of surfaces! [1.14.4 only]

Properties: Throwable

        

A hard hitting and heavy weapon that also doubles as a wood chopping tool.

Properties: Two Handed I & Versatile (Axe)

        

A slightly slow but average damaging weapon that does extra damage to undead mobs.

Properties: Damage Bonus (Undead)

        

New Weapons from beta-1.3.0:

A somewhat slow weapon with average damage, extended reach and the ability to hit non-direct foes with 50% normal damage in a sweep.

Properties: Two-Handed I, Reach I & Sweep II

                                                                                 1.12.2 Recipe                                                       1.14.4+ Recipe

        1.12.2 Recipe1.14.4+ Recipe

Weapon Traits (Formerly know as Weapon Properties):

Each of the weapons (with the exceptions of the Quarterstaff, Caestus, Longbow and Crossbow) have various weapon traits to give you different strategic options during combat.

Throwable

Weapons with this trait can be thrown at foes, dealing the weapon’s damage to the foe it hits. Applies to the Dagger, Throwing Knife, Throwing Axe and the Javelin.

Two-Handed

Weapons with this trait are rather cumbersome to carry around and are optimally used with both hands. Attempting to use any item in your offhand will result in a Mining Fatigue effect being inflicted to the player.

Two-Handed I will inflict Mining Fatigue II, while Two-Handed II will inflict Mining Fatigue III.

Applies to the Longsword (I), Katana (I), Greatsword (II), Warhammer (I), Halberd (II) and the Pike (I)

Applies to the Longsword (I), Katana (I), Greatsword (II), Warhammer (I), Halberd (II) and the Pike (I)

Damage Bonus

Inflicts bonus damage to foes, depending if they have certain armour equipped or not.

Applies to the Katana (2x to foes without Chestplate), Saber (Same as Katana),  Rapier (3x to foes without any armour) and the Lance (2x to foes while the user is riding something like a horse)

Damage Absorption

Absorbs 25% of weapon damage inflicted to the user as durability damage to the weapon.

Applies to the Saber and Rapier

Applies to the Saber and Rapier

Reach

Weapons with this trait , due to their length, are able to hit foes from further away.

Reach II increases the hit distance even further.

Applies to the Greatsword (I), Spear (I), Halberd (I), Pike (II) and the Lance (I)

Sweep (formerly Wide Attack)

[1.14.4]

Weapons with this trait will inflict 1 attack damage (for level I), half attack damage (for level II) or full attack damage (for level III) to all targets that get hit by the sweep attack. Weapons without this trait will not have any sweep attack at all.

Applies to the Longsword(I), Saber(I), Greatsword (III), Lance(I), Glaive (II) and Quarterstaff (II)

[1.12.2 only]

Weapons with this property will inflict half attack damage (for level I) or full attack damage (for level II) to all targets that get hit by the sweep attack.

Applies to the Greatsword (II), Glaive (I) and Quarterstaff (I)

Enhanced Knockback

Weapons with this trait will knock foes further away.

Applies to the Hammer

Nauseous Blow

Inflicts the Nausea II effect on a foes the weapon hits for 5 seconds.

Applies to the Club and the Hammer

Armour Piercing

50% of the damage from a the weapon ignores the foe’s armour.

Applies to the Warhammer

Shield Breach

Has a chance to make a foes shield unusable for a period of time, just like using an axe does.

Also works on Shields from other mods, like my own Spartan Shields.

Applies to the Halberd

New in beta-1.2.0:

Quick Strike

Shortens the struck foe’s hurt resistance time, enabling the weapon using this property to hit the foe much more frequently than normal.

Applies to the Caestus

 Versatile (Axe)

The weapon with this trait can be used as an axe.

Applies to the Battleaxe

 Miscellaneous Items:

New Arrows

You can also make Arrows out of various materials such as Wood, Iron and Diamond.

                

Cause some bruises with Wooden Arrows, blast some Metal at your enemies with an Iron Arrow, or fling your bling with Diamond Arrows. The choice is yours!

You can even attach an Explosive Charge onto an Arrow for an Explosive Arrow. They explode on impact with a entity or a surface.

Dynamite

Dynamite can be lobbed at a short distance to either blow up your enemies or cause some damage to the terrain. Detonates after 3 seconds. Terrain damage can be disabled by the “mobGriefing” Gamerule or in the config file.

Quivers

A convenient storage solution for carrying lots of Arrows and Bolts! Comes in three varieties: Light (4 stacks), Medium (6 stacks) and Heavy(9 stacks). Right Click the item in your hand to access it’s inventory.

    Arrow Quiver    1.12.2 version                                                      1.14.4+ version

    Bolt Quiver       1.12.2 version                                                      1.14.4+ version

Quivers passively provide Arrows or Bolts to the player from their own inventory (if there is any available) when they equip the appropriate weapon:

  • Bows (including the Vanilla Bow and most modded Bows) for the Arrow Quiver
  • Crossbows for the Bolt Quiver.

They also place the Arrows or Bolts back into the quiver when you unequip the Bow or Crossbow.

IMPORTANT: You need to place Arrows or Bolts into the appropriate Quiver before you can use them. Just right click the Quiver in your main hand to access the Quivers inventory.

Baubles (1.12.2) or Curios API (1.14.4 and above) compatible! (Optional)

These only work when in your hotbar (any hotbar slot) or in the Body Baubles or Back Curios slot.

      

When equipped as Baubles (1.12.2) or Curios (1.16.4), they show up on the players back. A HUD element shows up when using a Quiver with a weapon as well.

New Enchantments:

  • Propel (formerly Impulsion and Lightweight) – Max Levels: 3 – Increases the throwing speed of Throwing Weapons, making them fly further. 
  • Incendiary – Max Levels: 1 – Throwing Weapons sets foes on fire. Incompatible with Hydrodynamic.
  • Razors Edge (formerly Sharpened) – Max Levels: 5 – Sharpness for Throwing Weapons; increases damage inflicted.
  • Lucky Throw (formerly Lucky Strike) – Max Levels: 3 – Looting for Throwing Weapons; increases drop rate from killed mobs.
  • Hydrodynamic (1.14.4+ only) – Max Levels: 1 – Allows Throwing Weapons to fly underwater at a slightly reduced rate. Incompatible with Incendiary.

Requires Java 8!

The 1.15.2, 1.14.4, and 1.12.2 versions of this mod are all currently in Beta, as there will likely need to be more weapon balancing and fixes to be done before a full release.

FAQ:

Which is the latest version of Minecraft Forge?
The latest version of Minecraft Forge is 1.16.5. The latest recommended version of Minecraft Forge is 1.15.2; Minecraft Forge (Modding API) is heavily installed at versions 1.15.2,1.12.2. Some mods require a specific version of Minecraft Forge. New version of Minecraft Forge 1.16.5 has less testing, and many mods do not support it.

How do you download Minecraft Forge?
First, head to Minecraft forge and download the program. You want to make sure that you download the version of Forge that corresponds to the version of Minecraft you have, Select the Minecraft Forge menu on the right side of this website.

Do you have to have Minecraft to use forge?
Yes, Make sure you have Minecraft installed.Minecraft Forge only works for Minecraft: Java Edition. Minecraft for PC, XBox One and PS4 cannot be modded.

Is modding Minecraft illegal?
No, modding Minecraft is not illegal.

Related Mods:

How to install Spartan Weaponry Mod With Forge

  1. Make sure you have Minecraft Forge
  2. Download Spartan Weaponry Mod file from link(s) below/above
  3. On PC Windows, Go to the Start menu

Type:  %appdata%/.minecraft

Press Enter to Run %appdata%/.minecraft

  1. On macOS open finder, hold down ALT, and click Go then Library in the top menu bar. Open the folder Application Support and look for Minecraft.
  2. Go to minecraft/mods folder

If Mods folder does not exist, create one

  1. Put Simple Grinder Mod file into the mods folder
  2. Launch Minecraft using Forge Profile, then Open Menu
  3. Now we can find tea trees in Minecraft!

Minecraft Forge(Modding API) Installation Guide

5 steps to successfully install Forge Minecraft

1. Access and Download select Minecraft forge version, then download the installer.

2. Requires installing Java on a computer. Open the .jar file you just downloaded, make sure ‘Install Client’ is selected, and click the OK button.

3. Run Minecraft and select the Forge profile, then click Play.

4. Select the Minecraft Forge menu on the left and the Mods button below Multiplayer.

5. Successfully, you can enjoy the mod just installed.

Download Spartan Weaponry Mod for Minecraft 1.16.5, 1.15.2, 1.14.4, and 1.12.2

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