TF2 Stuff 1.12.2,1.10.2 and 1.7.10 is a mod that adds to the game various elements of the Video Game Team Fortress 2, such as weapons, tools, NPC’s, in-game items, their enemies, their bosses, and new mineral resources, among other elements that those who have once played Team Fortress 2 will easily recognize. Content-based on the game Team Fortress 2, for your Minecraft games.
Let’s specify the new content a bit. In terms of weapons, rifles, pistols, shotguns, sniper rifles, rocket launchers, grenade launchers and flamethrowers, among others. Weapons are modeled in three dimensions. As for creatures, you’ll find Engineer, Medic, Pyro, Scout, Sniper, Soldier, Demoman and Spy, as well as others.
All this without leaving aside the mythical Sentry, Dispenser, teleporters, possibility to carry a weapon in each hand, the invisibility clock and much more.
Mobs:
Mobs from this mod start appearing after the end of first night. Then for 15 days, their spawn rate increases. They will also attack mercenaries on the other team even if they are spawned by a spawn egg. They are neutral to unassigned players to any team, all surrounding mercenaries on the same team will attack an unassigned player if they attack one of the teams mercenaries.
All these Mobs have a chance to drop a scrap metal, ammo and weapons.
Trading:
After joining a team (In Mann Co. store), you can start trading with your teammates (mobs) by right clicking on them.
Heavy:
Health: 15 hearts
He can deal massive amount of damage with his minigun if you come too close.
Extra drops:
- Bonk
Scout:
Health: 7.5 hearts
He will jump over you and try to dodge your attacks
Extra drops:
- Bonk! atomic punch
Sniper:
Health: 7.5 hearts
Demoman:
Health: 9.25 hearts
Soldier:
Health: 10 hearts
Pyro:
Health: 9.25 hearts
Medic:
Health: 8.5 hearts
Drops:
- 15% chance to drop syringe gun
- 8% chance to drop medigun
Spy:
Health: 7.5 hearts
He can become invisible and stab you from behind
Extra drops:
- Disguise kit
- Sapper
- Invis watch
Engineer:
Health: 7.5 hearts
He can build sentries to protect himself
Extra drops:
- Sentry, dispenser or teleporter box
Buildings
Building boxes can be crafted from crafting station or found from dead engineers.
Upgrading buildings requires metal from dispenser or iron bars, and is done by smashing your sentry with a wrench.
Sentry:
Applies significant knockback and deals 3.2 hearts damage per second to enemy mobs, or any player that hurts the owner
Dispenser:
Heals 1/1.5/2 hearts per second, generates 28/35/42 metal every 10 seconds. Metal can be used to upgrade, repair buildings and tools (Tool enchantments increase metal cost)
Teleporter:
Allows quick travel. One player can build up to 64 teleport exits; channel is configurable by right clicking the teleporter.
Weapons
To fire weapons, you need to hold left mouse button. Critical hit system is similar to that one from TF2
Ammo is required to fire a weapon in survival mode. It can be crafted in crafting station, or collected from mobs. To increase ammo capability craft an ammo belt and put it in special slot, accessible by right clicking the belt.
Minigun:
Right click to wind up
Damage:
- close: 10-25 hearts per second (27-54 critical)
- far: 1-4 hearts per second (6-13 critical)
Scattergun:
Damage:
- close: 2-5 hearts per shot (7-9 critical)
- far: 0.5-2 hearts per shot (2-4 critical)
Pistol:
Damage:
- close: 1-2 hearts per shot (2 critical)
- far: 0.5-1 hearts per shot (2 critical)
Shotgun:
Damage:
- close: 2-4.5 hearts per shot (7-9 critical)
- far: 0.5-2 hearts per shot (2-4 critical)
Sniper Rifle:
Damage:
- Uncharged: 2.5 hearts per shot
- Charged: up to 7.5 (22.5 headshot) hearts per shot
SMG:
Damage:
- close: 2-5 hearts per second (12 critical)
- far: 1-2 hearts per second (6-12 critical)
Rocket Launcher:
Damage on direct hit:
- close: 4.5-5.5 hearts per shot (13.5 critical)
- far: 2.25-3.25 hearts per shot (13.5 critical)
Grenade Launcher:
Damage:
- direct hit: 5 hearts (15 critical)
- explode on timer: 2-3.2 hearts (6-9.6 critical)
Flame Thrower:
Right click to airblast projectiles and mobs.
Damage:
- close: 6-7.2 hearts per second (18-21.6 critical)
- at max range: 4.6 hearts per second (13.8 critical)
Medigun:
Right click to activate ubercharge
Heal:
- 0-10 seconds after receiving damage: 1.2 hearts per second
- 15 seconds after receiving damage: 3.6 hearts per second
Syringe Gun:
Damage:
- close: 5.5-6 hearts per second (15 critical)
- far: 3.5-5 hearts per shot (15 critical)
Ammo belt and cosmetic inventory:
By right-clicking a hat, ammo or ammo belt, a special inventory window appears.
Hats placed in cosmetic slots does not drop on death.
When anything is placed in the inventory, a “W” button will appear at the top of the GUI
How to install TF2 Stuff Mod With Forge
- Make sure you have Minecraft Forge
- Download TF2 Stuff Mod file from link(s) below/above
- On PC Windows, Go to the Start menu
Type: %appdata%/.minecraft
Press Enter to Run %appdata%/.minecraft
- On MacOS open finder, hold down ALT and click Go then Library in the top menu bar. Open the folder Application Support and look for Minecraft.
- Go to minecraft/modsfolder
If Mods folder does not exist, create one
- Put TF2 Stuff Mod file into the mods folder
- Launch Minecraft using Forge Profile, then Open Menu
- Enjoy!
Download TF2 Stuff Mod for Minecraft 1.12.2,1.10.2 and 1.7.10
Credit and Author: rafradekk